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    Struct HitObjectReaction

    How you want a Hit Object to react to being clicked on.

    Namespace: MouseDance.Runtime
    Assembly: MouseDance.Runtime.dll
    Syntax
    public struct HitObjectReaction

    Fields

    EffectsId

    Optional identifier for the sound/visual effects you want to be played. Only applies to Hit Circles. Leave at null to just use defaults.

    Declaration
    public string EffectsId
    Field Value
    Type Description
    String

    ReactType

    Determines whether player is allowed to proceed with their pressing of the specified Hit Object.

    Declaration
    public ReactType ReactType
    Field Value
    Type Description
    ReactType

    Properties

    Default

    Default HitObjectReaction will allow Hit Object to proceed with being clicked on, and use default visual and sound effects upon being hit.

    Declaration
    public static readonly HitObjectReaction Default { get; }
    Property Value
    Type Description
    HitObjectReaction
    Remarks

    This is no guarantee that the Hit Object is collected, as that is still subject to the timing window and pressing in proper sequence.