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    Enum ReactType

    How a Hit Object will react when pressed/clicked.

    Namespace: MouseDance.Runtime
    Assembly: MouseDance.Runtime.dll
    Syntax
    public enum ReactType

    Fields

    Name Description
    FadeOut

    Hit Circle will not be collected and is faded-out. This count as a miss (plays appropriate sound effect). Since the Hit Object will disappear, player will no longer be able to attempt hitting it again. For Sliders, this will do nothing.

    None

    Hit Object will not be collected. No visual and sound effects are played. It will still stay on screen, allowing the player to retry.

    Proceed

    Allow the Hit Object to be pressed. This is no guarantee that the Hit Object is collected, as that is still subject to the timing window and pressing in proper sequence.

    Shake

    Hit Circle will not be collected and do a shaking animation. It will still stay on screen, allowing the player to retry. For Sliders, this will do nothing.