Enum ReactType
How a Hit Object will react when pressed/clicked.
Namespace: MouseDance.Runtime
Assembly: MouseDance.Runtime.dll
Syntax
public enum ReactType
Fields
Name | Description |
---|---|
FadeOut | Hit Circle will not be collected and is faded-out. This count as a miss (plays appropriate sound effect). Since the Hit Object will disappear, player will no longer be able to attempt hitting it again. For Sliders, this will do nothing. |
None | Hit Object will not be collected. No visual and sound effects are played. It will still stay on screen, allowing the player to retry. |
Proceed | Allow the Hit Object to be pressed. This is no guarantee that the Hit Object is collected, as that is still subject to the timing window and pressing in proper sequence. |
Shake | Hit Circle will not be collected and do a shaking animation. It will still stay on screen, allowing the player to retry. For Sliders, this will do nothing. |