Hit Object Manager
The Hit Object Manager is another MonoBehaviour
type class needed to properly run the Beatmap. It takes care of instantiating the Hit Object prefabs and pools them for re-use.
All properties have a short tooltip description to give you an idea what they are for:
Check each sub-section for an explanation on each property:
- Hit Object Set - holds all the Hit Object prefabs
- Hit Effects Set - holds all the hit/miss visual effects prefabs
- Sound Effect Set - holds all the AudioClips of hit/miss sound effects
- Hit Object Colours - colours that instantiated Hit Object prefabs will be in
- Hit Object Settings - miscellaneous tweaks to instantiated prefabs
- Hit Object Container - where instantiated prefabs are parented to
- View Camera For Ball - camera used to determine the Osu!Pixel distance between the Slider Ball and the mouse cursor
- SDF Curve Properties - various properties that SDF Curves need to be displayed properly
- Canvas Scaler - needed to figure out how much scaling is needed on the hit/miss visual effects
- Audio Source - where sound effects are played