Hit Object Set
A ScriptableObject
asset that groups together all Hit Object prefab references in one file. Each property here is a prefab that will be instantiated onto the scene:
Each property also has their own short tooltip description:
This makes it easier to override with your own group of Hit Object prefabs by swapping out the HitObjectSet
used by the HitObjectManager
with your own:
You can make your own HitObjectSet
by clicking on the + button in the Project tab and choosing MouseDance > HitObjectSet
.
You can also just duplicate the existing HitObjectSet
file in MouseDance/Prefabs/
and use that as a starting point: