Hit Object Set
A ScriptableObject asset that groups together all Hit Object prefab references in one file. Each property here is a prefab that will be instantiated onto the scene:

Each property also has their own short tooltip description:

This makes it easier to override with your own group of Hit Object prefabs by swapping out the HitObjectSet used by the HitObjectManager with your own:

You can make your own HitObjectSet by clicking on the + button in the Project tab and choosing MouseDance > HitObjectSet
.
You can also just duplicate the existing HitObjectSet file in MouseDance/Prefabs/ and use that as a starting point:
