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    Hit Object Set

    A ScriptableObject asset that groups together all Hit Object prefab references in one file. Each property here is a prefab that will be instantiated onto the scene:

    HitObjectSet

    Each property also has their own short tooltip description:

    Tooltip on HitObjectSet

    This makes it easier to override with your own group of Hit Object prefabs by swapping out the HitObjectSet used by the HitObjectManager with your own:

    Overriding the HitObjectSet property of a HitObjectManager

    You can make your own HitObjectSet by clicking on the + button in the Project tab and choosing MouseDance > HitObjectSet

    Creating a new HitObjectSet file.

    You can also just duplicate the existing HitObjectSet file in MouseDance/Prefabs/ and use that as a starting point:

    Duplicating HitObjectSet file