MouseDance MouseDance
MouseDance MouseDance
MouseDance User Docs powered by DocFx, DiscordFx

Search Results for

    Interface IClickedHitObject

    Implement this if you want notification of event when a Hit Object is pressed/collected/missed. Remember to call SetOnClickedHitObject(IClickedHitObject) before starting the game, for this to actually work.

    Namespace: MouseDance.Runtime.Callbacks
    Assembly: MouseDance.Runtime.dll
    Syntax
    public interface IClickedHitObject

    Methods

    OnClickedHitCircle(Int32, Int32, Single, Int32, Beatmap)

    Called by the BeatmapRunner when player clicks on a Hit Circle.

    Declaration
    void OnClickedHitCircle(int idxClicked, int idxThatNeedsToBePressed, float result, int gotBaseScore, Beatmap beatmap)
    Parameters
    Type Name Description
    Int32 idxClicked

    Index of Hit Circle pressed.

    Int32 idxThatNeedsToBePressed

    Index of Hit Object that needs to be pressed. If this doesn't match idxPressed, then player clicked on something they shouldn't yet.

    Single result

    Normalized value indicating if user pressed Hit Circle within correct time window. -1.0 to +1.0 is a hit. Any value outside that (lesser than -1.0 or greater than +1.0) means miss (negative for too early, positive for too late). 0.0 means user pressed exactly at Hit Circle's hit time.

    Int32 gotBaseScore

    The 50, 100, or 300 score that the press of this Hit Circle got. This value is not directly added to the player's score yet (because score will still be multiplied), just a representation of which time window the player pressed.

    OsuParsers.Beatmaps.Beatmap beatmap

    Data of the entire beatmap. Use beatmap.HitObjects[idxPressed] to get more data about the Hit Circle.

    OnClickedSliderHead(Int32, Int32, Single, Int32, Beatmap)

    Called by the BeatmapRunner when player clicks on a Slider head/start cap.

    Declaration
    void OnClickedSliderHead(int idxClicked, int idxThatNeedsToBePressed, float result, int gotBaseScore, Beatmap beatmap)
    Parameters
    Type Name Description
    Int32 idxClicked

    Index of Slider pressed.

    Int32 idxThatNeedsToBePressed

    Index of Hit Object that needs to be pressed. If this doesn't match idxPressed, then player clicked on something they shouldn't yet.

    Single result

    Normalized value indicating if user pressed slider's head within correct time window. -1.0 to +1.0 is a hit. Any value outside that (lesser than -1.0 or greater than +1.0) means miss (negative for too early, positive for too late). 0.0 means user pressed exactly at slider head's hit time.

    Int32 gotBaseScore

    The equivalent 50, 100, or 300 score that the press of this Slider Head would get. This score is not added to the player's score, just a representation of which time window the player pressed.

    OsuParsers.Beatmaps.Beatmap beatmap

    Data of the entire beatmap. Use beatmap.HitObjects[idxPressed] to get more data about the Slider.

    OnHitCircleDieOff(Int32, Beatmap)

    Called by the BeatmapRunner when a Hit Circle's time is up and player never clicked on it.

    Declaration
    void OnHitCircleDieOff(int hitCircleIdx, Beatmap beatmap)
    Parameters
    Type Name Description
    Int32 hitCircleIdx

    Hit Circle's Index among the entire beatmap.

    OsuParsers.Beatmaps.Beatmap beatmap

    Data of the entire beatmap. Use beatmap.HitObjects[hitCircleIdx] to get more data about the Hit Circle.

    OnSliderFinished(Int32, Single, Beatmap)

    Called when a Slider has finished (ball finished rolling through it).

    Declaration
    void OnSliderFinished(int sliderIdx, float completionPercent, Beatmap beatmap)
    Parameters
    Type Name Description
    Int32 sliderIdx

    Index of Slider that was finished.

    Single completionPercent

    0.0 to 1.0 value of percent completion. 0.0 means 0%, 1.0 means 100%, 0.5 means 50%, etc.

    OsuParsers.Beatmaps.Beatmap beatmap

    Data of the entire beatmap. Use beatmap.HitObjects[sliderIdx] to get more data about the Slider.