MouseDance MouseDance
MouseDance MouseDance
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    Roadmap & Known Issues

    These are Osu! functionalities that are missing in MouseDance, that I will experiment and try to implement in upcoming versions, but no guarantees just yet at this point (in no particular order):

    • Spinner type Hit Objects
    • HP Drain (player can't lose right now), geki and katsu mechanics
    • Arrows that point to next Hit Object
    • More info on the GUI (accuracy reading, hit timing window feedback)
    • Recognizing custom hit sounds (whistle, clap, finish) defined in the .osu file
    • Game modifiers like Hidden, Flashlight, or Double Time
    • Slider "grow" animation when it fades-in
    • Fancier mouse cursor (trail and particle effects)
    • Song selection screen

    Other things to do and experiment (no particular order):

    • More info on Results screen (accuracy graph)
    • Replay recording and playback
    • Improvements on SDF Curve
      • SDF Curve is not drawn properly (gets clipped) if the camera rendering it has a rotation
      • Tighter mesh to reduce overdraw (optimization)
    • Render Hit Circles with SDF
    • Convert any image to SDF for use in Hit Circles
    • More demos to show how MouseDance can be used