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    Class OptionsDisplay

    Handles showing/hiding an Options window, also handles user-input on the buttons of the Options window.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    OptionsDisplay
    Namespace: MouseDance.Demo
    Assembly: MouseDance.Demo.dll
    Syntax
    public class OptionsDisplay : MonoBehaviour

    Methods

    OnPressedBackToMenu()

    Called when user presses the "Back to Menu" button inside the Options window.

    Declaration
    public void OnPressedBackToMenu()

    OnPressedClose()

    Called when user presses the X close button. This will unpause the game while also closing the Options Window.

    Declaration
    public void OnPressedClose()

    OnPressedGraphicsHighButton(Boolean)

    Declaration
    public void OnPressedGraphicsHighButton(bool selected)
    Parameters
    Type Name Description
    Boolean selected

    OnPressedGraphicsLowButton(Boolean)

    Declaration
    public void OnPressedGraphicsLowButton(bool selected)
    Parameters
    Type Name Description
    Boolean selected

    OnPressedGraphicsMidButton(Boolean)

    Declaration
    public void OnPressedGraphicsMidButton(bool selected)
    Parameters
    Type Name Description
    Boolean selected

    OnPressedRestart()

    Called when user presses the Restart button inside the Options window.

    Declaration
    public void OnPressedRestart()

    OnPressedStart()

    Called when user presses the Start button.

    Declaration
    public void OnPressedStart()

    SetQualityLevelFromSavedSetting()

    Declaration
    public static void SetQualityLevelFromSavedSetting()

    Show()

    Called when user presses the pause button in the UI. This effectively pauses the game while also showing the Options Window.

    Declaration
    public void Show()

    Extension Methods

    Util.SetLayerDeep(Component, LayerMask)
    Util.SetLayerDeep(Component, Int32)
    Util.SetLayerDeep(Component, LayerMask, Stack<Transform>)