MouseDance MouseDance
MouseDance MouseDance
MouseDance User Docs powered by DocFx, DiscordFx

Search Results for

    Class MyHitObjectSet

    Sample sub-class of HitObjectSet to show how you can change prefab instantiation rules.

    Inheritance
    Object
    Object
    ScriptableObject
    HitObjectSet
    MyHitObjectSet
    Inherited Members
    HitObjectSet.HitCirclePrefab
    HitObjectSet.SliderPrefab
    HitObjectSet.SliderTickPrefab
    HitObjectSet.SliderBallPrefab
    HitObjectSet.SdfCurvePrefab
    HitObjectSet.GetSliderPrefab(Int32, Int32, Int32, Slider, Beatmap)
    HitObjectSet.GetSliderBallPrefab(String)
    Namespace: MouseDance.Demo
    Assembly: MouseDance.Demo.dll
    Syntax
    [CreateAssetMenu(fileName = "MyHitObjectSet", menuName = "MouseDance/MyHitObjectSet")]
    public class MyHitObjectSet : HitObjectSet

    Fields

    SpecialHitCirclePrefab

    Declaration
    public HitCircle SpecialHitCirclePrefab
    Field Value
    Type Description
    HitCircle

    Methods

    GetHitCirclePrefab(Int32, Int32, Int32, HitCircle, Beatmap)

    Declaration
    public override (string, HitCircle) GetHitCirclePrefab(int idx, int comboCounter, int comboColourIdx, HitCircle hitCircle, Beatmap beatmap)
    Parameters
    Type Name Description
    Int32 idx
    Int32 comboCounter
    Int32 comboColourIdx
    OsuParsers.Beatmaps.Objects.HitCircle hitCircle
    OsuParsers.Beatmaps.Beatmap beatmap
    Returns
    Type Description
    (T1, T2)<String, HitCircle>
    Overrides
    HitObjectSet.GetHitCirclePrefab(Int32, Int32, Int32, HitCircle, Beatmap)